UMBC is the Baltimore host site
for the Global Game Jam
Where: Engineering (ENG) building on the UMBC campus
PM January 29 – 5:00 PM January 31, 2010
Cost: Free, but advance registration is required
Many Global Game Jam sites charge admission. Thanks to the generous support of Next Century, the UMBC site will again be free, this year with meals included.
XBox 360s generously provided by Microsoft
What is a Game Jam?
In a game jam, participants come together to make a video game. Each participant joins a small team at the jam, and over a couple of day period creates a new, unique and creative video game according to the rules of the jam.
Game Jams are a great way to meet other developers, beef up your resume, or just learn what it takes to make a game. Teams need designers who can come up with a creative game idea according to the jam constraints, artists, programmers and testers, so there is something to do for participants at all levels of experience.
So what is the Global Game Jam?
The Global Game Jam takes place in the same 48 hours all over the world! Last year there were 53 host sites in the US, Canada, Brazil, Costa Rica, Venezuela, Belgium, Denmark, England, France, Germany, Ireland, Israel, Lithuania, The Netherlands, Norway, Scotland, Spain, Turkey, Wales, Japan, Australia, New Zealand, and South Africa. That's 23 countries in six continents!
The Global Game Jam will start 5 PM local time Friday, January 29th and end 5 PM local time Sunday, January 31st, 2009. All participants in the Global Game Jam will be constrained by the same set of rules and limitations, with each time zone having one distinct constraint. After the constraints are announced, participants will have the chance to brainstorm game ideas and pitch them to other participants to form development teams.
For the full list of sites, more Global Game Jam information, and information on the keynote speaker and other exciting developments, be sure to visit the main Global Game Jam site.
Baltimore Site Information
We'll have a mix of computers and development platforms:
- Windows (XP)
- Mac (Leopard)
- XBox 360 (with Creators Club)
- PlayStation 3 (running Linux)
- WiFi (with your own laptop)
These have a mix of the following software (not all software on all platforms)
- Visual Studio 2008
- Maya 2008
- XNA Game Studio 3.0
- NVIDIA PhysX
- Adobe Creative Suite CS4
What you should bring
Yourself. Your creativity.
Don't come with a pre-planned team. Teams will be formed on-site after the game pitches are made. Also, don't bring pre-made content (art, code, sounds, etc.) that is not publically available. The idea is not to see how well you anticipate the constraints, it is to see what each team can create during the Jam!